Äú¿ÉÒÔ¾èÖú£¬Ö§³ÖÎÒÃǵĹ«ÒæÊÂÒµ¡£

1Ôª 10Ôª 50Ôª





ÈÏÖ¤Â룺  ÑéÖ¤Âë,¿´²»Çå³þ?Çëµã»÷Ë¢ÐÂÑéÖ¤Âë ±ØÌî



  ÇóÖª ÎÄÕ ÎÄ¿â Lib ÊÓÆµ iPerson ¿Î³Ì ÈÏÖ¤ ×Éѯ ¹¤¾ß ½²×ù Modeler   Code  
»áÔ±   
 
   
 
 
     
   
 ¶©ÔÄ
  ¾èÖú
Windows Phone¿ª·¢¹¤¾ß³õÌåÑé
 
×÷ÕߣºÂíÄþ À´Ô´£º²©¿ÍÔ° ·¢²¼ÓÚ 2015-03-23
  2007  次浏览      27
 

ÕâÊÇΪ¡¶³ÌÐòÔ±¡·4ÔÂÆÚдµÄÎÄÕ£¬ÊÇÔÚ¡¶Ë«ÖؾªÏ²¡ª¡ªWindows Phone Developer Tools³õÌåÑé¡·µÄ»ù´¡ÉÏÔö¼ÓÁËһЩÄÚÈÝ£¬°üÀ¨WebBrowser¿Õ¼ä¡¢MediaPlayer¿Õ¼ä£¬»¹ÓÐÒ»¸ö·Ç³£¼òµ¥µÄXNA³ÌÐò¡£Ï£Íû¶ÔWindows Phone¿ª·¢ÓÐÐËȤµÄÅóÓÑÓÐһЩ°ïÖú¡£

Windows Phone¿ª·¢¹¤¾ßÔÚMIX 2010ÉÏ»ðÈȵdz¡ÁË¡£Windows Mobile¿ª·¢ÕßÃÇѹÒÖÐí¾ÃµÄÈÈÇéÖÕÓÚ±¬·¢³öÀ´£¬¶ÔÓÚWindows PhoneµÄ»ªÀöתÉí£¬¿ª·¢ÕßÃǰý±á²»Ò»£¬ÓÐÈ˶ÔSilverlight¡¢ XNAµÈм¼Êõ³äÂúÆÚ´ý£¬ÓÐÈË¶Ô·ÅÆúÒÔǰ°æ±¾¼æÈÝÐÔ¡¢²»Ö§³ÖC++¿ª·¢Âú¸¹Ô¹ÑÔ¡£

ÎÞÂÛÈçºÎ£¬Windows PhoneΪÎÒÃÇ´øÀ´ÁËеÄÓû§ÌåÑ顢еĿª·¢¹¤¾ß£¬×ܱÈÈÿª·¢ÕßÊØ×ÅWindows MobileµÄÀÏÃæ¿×£¬Ò»ÆðÂýÂý±äÀÏ£¬ÒªºÃ°É£¿ÏÂÃæ£¬¾ÍÈÃÎÒÃÇ¿´¿´Windows Phone¿ª·¢¹¤¾ß»áΪ¿ª·¢ÕßÃÇ´øÀ´ÄÄЩ¾ªÏ²£¬ßÀ£¬»òÕß¾ªÑÈ¡£

Windows Phone¿ª·¢¹¤¾ßµÄÉçÇøÔ¤ÀÀ°æ£¨CTP£©¿ÉÒÔÔÚMSDNÉÏÏÂÔØ¡£ÆäÖаüÀ¨Visual Studio 2010 Express for Windows Phone, Windows PhoneÄ£ÄâÆ÷, Silverlight for Windows PhoneºÍXNA 4.0 Game Studio¡£Ä¿Ç°£¬Windows Phone¿ª·¢¹¤¾ßÖ»Äܰ²×°ÔÚWindows 7ºÍVista SP2ÉÏ£¬»¹ÐèÒªÏÔ¿¨Ö§³ÖDirectX 10¡£

´ò¿ªVS 2010ºó£¬ÎҵĸоõϲÓDzΰ룬ϲµÄÊÇWindows PhoneÌṩÁËÁ½ÖÖ²»Í¬µÄ¿ª·¢Æ½Ì¨£ºSilverlight for Windows PhoneºÍXNA 4.0£¬ÓǵÄÊÇ£¬ÒÔǰWindows MobileµÄC++ºÍ.NET Compact Framework¶¼Óò»ÉÏÁË¡£ËùÒÔ£¬ÒÔǰµÄWindows Mobile³ÌÐòÔ±Ò²Òª¾­ÀúÒ»¸öÍ´¿àµÄתÐ͹ý³Ì¡£

½ÓÏÂÀ´£¬ÎÒÃǾͿ´¿´Windows Phone´øÀ´µÄË«ÖØ¾ªÏ²°É£¡

Silverlight for Windows Phone

Silverlight for Windows PhoneÏÕЩÂÙΪһ¸öЦ»°£¬Windows Mobile³ÌÐòÔ±ÔÚ±§Ô¹£¬SymbianÉϵÄSilverlight¶¼³öÀ´ÁË£¬Windows MobileÉϵÄSilverlightÔÚÄÄÀÕâ´Î£¬Silverlight for Windows PhoneÀ´ÁË£¬¶øÇÒËùÓÐWindows PhoneÉϵÄÓ¦ÓñØÐëÓÃSilverlightÀ´Ð´¡£

Silverlight×î´óµÄÓÅÊÆÔÚÓÚÓëExpression BlendµÄÎÞ·ìÕûºÏ£¬¿ÉÒÔ¿ìËÙÉè¼Æ³ö·Ç³£Æ¯ÁÁµÄÓû§½çÃæ£¬½«³ÌÐòÔ±´Ó·±ËöµÄUI¿ª·¢Öнâ·Å³öÀ´¡£¶øÇÒSilverlight for Windows Phone²»ÔÙÊÇSilverlightµÄ×Ó¼¯£¬¶øÊÇÖ§³ÖSilverlightµÄÈ«²¿¹¦ÄÜ¡£ÕâÑùµÄºÃ´¦ÊÇ£¬ÒÑÓеÄSilverlight³ÌÐòºÜÈÝÒ×ÒÆÖ²µ½Windows PhoneÊÖ»úÉÏ¡£

ÔÚ³ÌÐò²Ëµ¥µÄXNA Game Studio 4.0Ï´ò¿ªVS 2010£¬´´½¨Ò»¸öй¤³Ì£¬ÔÚVisual C#ÏÂÕÒµ½Èý¸öÄ£°å£¬Ñ¡Ôñ¡±Windows Phone Application¡±¡£

²»ÖªµÀPhone List ApplicationÊÇɶ£¬¿´ÆðÀ´Windows PhoneµÄ½çÃæ»áÒÔListΪÖ÷ÁË¡£µã»÷OKºó£¬»áÖ±½Ó½øÈëIDEµÄÖ÷½çÃæ£º

ËÆÔøÏàʶ£¬×ó±ßÊǹ¤¾ßÀ¸£¬¿ÉÒÔÍÏ×§¿Ø¼þµ½UIÉè¼ÆÆ÷ÉÏ£¬ÓëXAML½çÃæ¶ÔÓ¦¡£¸ù¾ÝʾÀý³ÌÐò£¬ÎÒ×¼±¸±àдһ¸öä¯ÀÀÆ÷ºÍýÌå²¥·ÅÆ÷£¬Ê×ÏÈÊÇ´ÓToolboxÖн«MediaElementºÍWebBrowser¿Ø¼þÍÏ×§µ½UIÉè¼ÆÆ÷ÉÏ¡£

ΪÁ˲¥·Å¶àýÌåÎļþ£¬ÎÒÃÇ»¹ÒªÔÚSolution ExplorerÀォwmvÎļþÌí¼Óµ½¹¤³ÌÀï¡£×ö·¨ºÍWindows Mobile¹¤³ÌÒ»Ö£¬Ñ¡ÔñContentÀàÐÍ£¬wmvÎļþ»áºÍ¹¤³ÌÒ»Æð·¢²¼¡£

½ÓÏÂÀ´¾ÍÊDZàд´úÂëÁË¡£MediaElement×é¼þÐèÒªÉèÖÃSourceÊôÐÔ£¬È»ºóµ÷ÓÃPlay·½·¨¡£¶øWebBrowserÑ¡ÔñNavigate·½·¨À´·ÃÎÊÖ¸¶¨ÍøÕ¾¡£

 private void button1_Click(object sender, RoutedEventArgs e)

        {

            textBlockListTitle.Text = textBox1.Text;

 

            if (Convert.ToBoolean(checkBox1.IsChecked))

            {

                webBrowser1.Visibility = Visibility.Collapsed;

                mediaElement1.Visibility = Visibility.Visible;

                // play Video 

                mediaElement1.Source = new Uri("Wildlife.wmv", UriKind.Relative);

                mediaElement1.Position = TimeSpan.FromMilliseconds(0);

                mediaElement1.Play();

            }

            else

            { 

                mediaElement1.Visibility = Visibility.Collapsed;

                webBrowser1.Visibility = Visibility.Visible;

 

                // Browser 

                webBrowser1.Navigate(new Uri(textBox1.Text, UriKind.Absolute));

            }

        }

´úÂë±à¼­Íê³Éºó£¬Ñ¡ÔñWindows Phone Emulator×÷ΪĿ±êÉ豸¡£Ö±½Ó°´F5£¬Windows Phone Emulator»á±»Æô¶¯¡£

Silverlight for Windows PhoneÀà¿âÖÐÔö¼ÓÁ˺ܶàPhone¶ÀÓеŦÄÜ¡£Microsoft.PhoneµÄÃüÃû¿Õ¼äÏ£¬°üÀ¨Phone¡¢µç»°±¾¡¢µç×ÓÓʼþ¡¢Camera¡¢BingµØÍ¼¡¢Marketplace¡¢ä¯ÀÀÆ÷ºÍËÑË÷µÈ¹¦ÄÜ¡£Microsoft.Device.SensorsÖаüÀ¨¸÷ÖÖ¸÷ÑùµÄ´«¸ÐÆ÷£¬ÆäÖаüÀ¨ÖØÁ¦¸ÐÓ¦¡£SilverlightÖл¹°üÀ¨ÁËLocationºÍPush NotificationµÈ¶ÀÓй¦ÄÜ¡£

ÎҵijÌÐòÔËÐÐÆðÀ´¾ÍÊÇÏÂÃæÕâ¸öÑù×Ó¡£³ÌÐò´øÓÐÇ¿ÁÒµÄZune·ç¸ñ£¬²»µ«ÓбêÌ⣬¶øÇÒ»¹ÓÐÃ÷ÏÔµÄBlock List Title¡£ÁíÍâ¾ÍÊÇÊäÈë·¨£¬´øÓÐÃ÷ÏÔiPhoneµÄºÛ¼££¬²»¹ý¶ÔµçÈÝÆÁµÄÖ§³Ö¿´À´²»ÊÇÎÊÌâÁË¡£

ÎÒ»¹Ã»ÓÐ×Ðϸ¿´Windows Phone EmulatorµÄʵÏÖ»úÖÆ£¬²»¹ý´ÓÆô¶¯ËÙ¶ÈÀ´¿´£¬¾ø¶Ô²»ÊǰÑÕû¸öWindows Phone·ÅÔÚÄ£ÄâÆ÷ÀïÖ´ÐÐÁË¡£Ô­À´Windows Device EmulatorÄǸö»ùÓÚÈýÐÇ2410µÄСÉí°å¹À¼ÆÒ²Åܲ»ÆðÀ´¡£·´ÕýÒ²ÊÇManaged Code£¬¹À¼ÆÓÖÊÇJIT±àÒëÄÇÌס£»Ð㱼䣬·Â·ð»Øµ½ÁËPocket PC 2002µÄÄê´ú¡£

Windows PhoneнçÃæ

¼ÈÈ»°ÑWindows Phone EmulatorÆðÀ´ÁË£¬ÎÒÃǾÍ˳±ã²Î¹ÛÏÂWindows PhoneµÄнçÃæ°É¡£µã×ó±ßµÄBack¼ü£¬»á½«Ó¦ÓóÌÐòµÄDebugger¶Ïµô£¬²»ÖªµÀ³ÌÐòÊÇ·ñÍ˳öÁË¡£µãÖмäµÄWin Button£¬»á»Øµ½Ö÷½çÃæ¡£

²»¹ýÖ÷½çÃæÉÏÖ»ÓÐIEÒ»¸öͼ±ê¡£Windows PhoneÄ£ÄâÆ÷Öл¹Ã»ÓаüÀ¨ÆäËûµÄϵͳ¹¦ÄÜ£¬±ÈÈçµç»°¡¢µç×ÓÓʼþ¡¢ËÑË÷µÈ¡£Ä£ÄâÆ÷ҲûÓа취ģÄâÖØÁ¦¸ÐÓ¦¡¢Location¶¨Î»·þÎñ¡£Ï£Íûµ½Windows Phone¿ª·¢¹¤¾ßÕýʽ·¢²¼Ê±£¬ÕâЩϵͳ¹¦Äܶ¼¿ÉÒÔ±»Ö§³Ö¡£

IEµÄÓû§ÌåÑé·Ç³£ºÃ£¬Ò»¿ªÊ¼ÐÂÊÖ·¢ÃÉ£¬Ã»ÕÒµ½µØÖ·À¸£¬ºó±ß¾Í·Ç³£Ë³ÀûÁË¡£ÎÞÂÛÊÇÒ³ÃæËõ·ÅʱµÄƽ»¬¶¯»­£¬»¹ÊÇÊäÈëʱÇл»µ½Êʵ±´óСµÄÉè¼Æ£¬¶¼·Ç³£Ë³ÊÖ¡£ÌرðÊÇMulti-TabµÄÉè¼Æ£¬¸Ð¾õ·Ç³£Êæ·þ¡£ÌØÒâÊÔÁËGoogle Map£¬ÏÔʾһÇÐÕý³£¡£ÖÇÄÜÊÖ»úʱ´ú£¬ÓÐÒ»¸öºÃµÄä¯ÀÀÆ÷£¬Æäʵ¾Í³É¹¦ÁËÒ»°ë¡£

Ŷ£¬»¹ÓÐÒ»µã£¬ÎÒÔÚWindows Phone EmulatorÀïûÓÐ×öÈκÎÅäÖ㬾ͿÉÒÔÉÏÍøÁË¡£

XNA 4.0

ÔÚÒÆ¶¯¿ª·¢½ç£¬XNA»¹²»ÊÇÒ»¸öÏìÁÁµÄÃû×Ö£¬µ«ÊÇÔÚÓÎÏ·¿ª·¢½ç£¬Xbox 360ÉϵÄXNAÔòÊÇ̩ɽ±±¶·¼¶µÄ¿ª·¢¼¼Êõ¡£XNA²»½ö½öÊÇÒ»¸ö.NETµÄÓÎÏ·¿ª·¢Æ½Ì¨£¬»¹°üÀ¨Á˺ܶàÖ§³ÖXbox Live·þÎñµÄ¹¦ÄÜ£¬±ÈÈ磬Avatars¼¼ÊõÖ§³ÖÔÚÓÎÏ·ÖÐÏÔʾÓû§Éè¼ÆµÄÐÎÏó¡£Ï£ÍûÕâÏî¼¼ÊõÄܹ»ºÍͬÃûµçÓ°Ò»Ñù£¬¸Ä±äÒÆ¶¯ÓÎÏ·¿ª·¢µÄÀúÊ·¡£

Windows PhoneÖ§³ÖµÄÊÇXNA 4.0£¬ÓëZune HDÉϵÄXNA 3.1ÓÐÉ¶Çø±ð£¿Ö§³Ö3DÓÎÏ·£¡Ä¿Ç°ÎÒÃÇ¿´µ½µÄÕâ¸öXNA 4.0Ô¤ÀÀ°æÖ»Ö§³ÖWindows Phone¿ª·¢£¬²»Ö§³ÖWindowsºÍXbox 360µÄÓÎÏ·¿ª·¢¡£

Silverlight for Windows PhoneÊǵäÐ͵ÄʼþÇý¶¯ÐÍÓ¦ÓóÌÐò¡£¶øXNAÊÇÓÉʱ¼äÇý¶¯µÄÓ¦ÓóÌÐò£¬ÕâÒ²ÊÇÓÎÏ·¿ª·¢¼¼ÊõµÄµäÐÍÌØµã¡£Ã¿¸ô¹Ì¶¨Ê±¼ä£¬ÏµÍ³»á´¥·¢Updateʼþ£¬Ê¹³ÌÐòµÃÒÔ¸üС£

²»ÄÇô¶à·Ï»°ÁË£¬´´½¨¸öXNA 4.0µÄй¤³Ì°É£¡

Ñ¡ÔñWindows Phone Game¾ÍºÃÁË¡£IDE»·¾³ÏÂûÓнçÃæ±à¼­Æ÷£¬ÐèÒª³ÌÐòԱͨ¹ý´úÂëÀ´ÊµÏÖUI¡£XNA³ÌÐòµÄ½á¹¹·Ç³£¼òµ¥£¬³ÌÐòÔ±Ö»ÐèҪʵÏÖ¼¸¸ö¼òµ¥µÄ·½·¨£¬¾Í¿ÉÒÔʵÏÖÒ»¸ö¼òµ¥µÄXNA³ÌÐòÁË¡£ÕâЩ·½·¨°üÀ¨Initialize³õʼ»¯·½·¨¡¢LoadContent¼ÓÔØÎļþ¡¢Update¸üÐÂÄÚÈݺÍDraw»æÖƵȷ½·¨¡£ÏÂÃæÊÇʾÀý´úÂëÆ¬¶Î£º

protected override void LoadContent()

        {

            // Create a new SpriteBatch, which can be used to draw textures.

            spriteBatch = new SpriteBatch(GraphicsDevice);

            texture1 = Content.Load("winphone");

            texture2 = Content.Load("winphone");

 

            soundEffect = Content.Load("Windows Ding");

 

            spritePosition1.X = 0;

            spritePosition1.Y = 0;

 

            spritePosition2.X = graphics.GraphicsDevice.Viewport.Width - texture1.Width;

            spritePosition2.Y = graphics.GraphicsDevice.Viewport.Height - texture1.Height;

 

            sprite1Height = texture1.Bounds.Height;

            sprite1Width = texture1.Bounds.Width;

 

            sprite2Height = texture2.Bounds.Height;

            sprite2Width = texture2.Bounds.Width;

 

        }

LoadContent·½·¨ÖÐʹÓÃContent.Load·½·¨À´¼ÓÔØ×ÊÔ´Îļþ£¬ÕâЩÎļþÒ²ÊÇ×÷Ϊ×ÊÔ´±»¼ÓÔØµ½XNA³ÌÐòÖеġ£

protected override void Update(GameTime gameTime)

        {

            // Allows the game to exit

            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)

                this.Exit();

 

            // Move the sprite around.

            UpdateSprite(gameTime, ref spritePosition1, ref spriteSpeed1);

            UpdateSprite(gameTime, ref spritePosition2, ref spriteSpeed2);

            CheckForCollision();

 

            base.Update(gameTime);

        }

Update·½·¨¸ºÔð¸üÐÂÔªËØµÄλÖ㬽øÐÐÅöײ¼ì²â¡£Èç¹ûºóÍ˼ü±»°´Ï£¬ÔòÍ˳ö³ÌÐò¡£

protected override void Draw(GameTime gameTime)

        {

            GraphicsDevice.Clear(Color.CornflowerBlue);

 

            // TODO: Add your drawing code here

            // Draw the sprite.

            spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend);

            spriteBatch.Draw(texture1, spritePosition1, Color.White);

            spriteBatch.End();

 

            spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.Opaque);

            spriteBatch.Draw(texture2, spritePosition2, Color.AliceBlue);

            spriteBatch.End();

 

            base.Draw(gameTime);

        }

Draw·½·¨¶Ô¸üкóµÄÔªËØ½øÐлæÖÆ¡£

ÎÒÃǵĵÚÒ»¸öXNA³ÌÐò»áÏÔʾÁ½ÕÅͼƬ£¬ÕâÁ½ÕÅͼƬ»áÔÚÆÁÄ»ÖÐÔËÐУ¬ÔËÐе½±ßԵʱ£¬»á·´µ¯»ØÀ´¡£

дÔÚ×îºó

Windows Phone¿ª·¢¹¤¾ß²»ÊÇÍêÃÀÎÞȱµÄ£¬±ÈÈçVisual StudioÆô¶¯µ÷ÊÔ³ÌÐòµÄʱ¼ä±È½Ï³¤£¬Ï£ÍûÕâÊÇÄ£ÄâÆ÷µÄÎÊÌ⣬ÔÚWindows PhoneÉ豸Éϲ»ÊÇÕâÑù¡£

дÍêÕâÆªÎÄÕ£¬ÐÄÖÐ×î¶àµÄ»¹ÊǸп®£¬ÎÒÃDz»Ó¦¸Ã½«Windows PhoneÊÓ×÷Windows MobileµÄÉý¼¶ÁË£¬ÕâÊÇÒ»¸öȫеÄÊÖ»ú²Ù×÷ϵͳ¡£Windows PhoneµÄ¹¦ÄÜ¿ÉÄÜûÓÐWindows Mobile·á¸»£¬µ«ÊÇËûÓ®µÃºÈ²Ê£¬¿¿µÄÖ»ÓÐËĸö×Ö¡ª¡ªÓû§ÌåÑé¡£

·ï»ËÄùÅÍ£¬Windows PhoneµÄ·»¹ºÜ³¤£¬µ«ÊÇÎÒÃÇÕâЩ½ô½ô×·ËæµÄ¿ª·¢ÕßÃÇ£¬ÒªµÃ²»¾ÍÊǶÔδÀ´µÄһ˿ã¿ã½Âð¡£

   
2007 ´Îä¯ÀÀ       27
 
Ïà¹ØÎÄÕÂ

ÊÖ»úÈí¼þ²âÊÔÓÃÀýÉè¼ÆÊµ¼ù
ÊÖ»ú¿Í»§¶ËUI²âÊÔ·ÖÎö
iPhoneÏûÏ¢ÍÆËÍ»úÖÆÊµÏÖÓë̽ÌÖ
AndroidÊÖ»ú¿ª·¢£¨Ò»£©
 
Ïà¹ØÎĵµ

Android_UI¹Ù·½Éè¼Æ½Ì³Ì
ÊÖ»ú¿ª·¢Æ½Ì¨½éÉÜ
androidÅÄÕÕ¼°ÉÏ´«¹¦ÄÜ
Android½²ÒåÖÇÄÜÊÖ»ú¿ª·¢
Ïà¹Ø¿Î³Ì

Android¸ß¼¶Òƶ¯Ó¦ÓóÌÐò
Androidϵͳ¿ª·¢
AndroidÓ¦Óÿª·¢
ÊÖ»úÈí¼þ²âÊÔ
×îл¼Æ»®
DeepSeekÔÚÈí¼þ²âÊÔÓ¦ÓÃʵ¼ù 4-12[ÔÚÏß]
DeepSeek´óÄ£ÐÍÓ¦Óÿª·¢Êµ¼ù 4-19[ÔÚÏß]
UAF¼Ü¹¹ÌåϵÓëʵ¼ù 4-11[±±¾©]
AIÖÇÄÜ»¯Èí¼þ²âÊÔ·½·¨Óëʵ¼ù 5-23[ÉϺ£]
»ùÓÚ UML ºÍEA½øÐзÖÎöÉè¼Æ 4-26[±±¾©]
ÒµÎñ¼Ü¹¹Éè¼ÆÓ뽨ģ 4-18[±±¾©]

androidÈË»ú½çÃæÖ¸ÄÏ
AndroidÊÖ»ú¿ª·¢£¨Ò»£©
AndroidÊÖ»ú¿ª·¢£¨¶þ£©
AndroidÊÖ»ú¿ª·¢£¨Èý£©
AndroidÊÖ»ú¿ª·¢£¨ËÄ£©
iPhoneÏûÏ¢ÍÆËÍ»úÖÆÊµÏÖ̽ÌÖ
ÊÖ»úÈí¼þ²âÊÔÓÃÀýÉè¼ÆÊµ¼ù
ÊÖ»ú¿Í»§¶ËUI²âÊÔ·ÖÎö
ÊÖ»úÈí¼þ×Ô¶¯»¯²âÊÔÑо¿±¨¸æ


Android¸ß¼¶Òƶ¯Ó¦ÓóÌÐò
AndroidÓ¦Óÿª·¢
Androidϵͳ¿ª·¢
ÊÖ»úÈí¼þ²âÊÔ
ǶÈëʽÈí¼þ²âÊÔ
AndroidÈí¡¢Ó²¡¢ÔÆÕûºÏ


ÁìÏÈIT¹«Ë¾ android¿ª·¢Æ½Ì¨×î¼Ñʵ¼ù
±±¾© Android¿ª·¢¼¼Êõ½ø½×
ijÐÂÄÜÔ´ÁìÓòÆóÒµ Android¿ª·¢¼¼Êõ
ijº½Ì칫˾ Android¡¢IOSÓ¦ÓÃÈí¼þ¿ª·¢
°¢¶û¿¨ÌØ LinuxÄÚºËÇý¶¯
°¬Ä¬Éú ǶÈëʽÈí¼þ¼Ü¹¹Éè¼Æ
Î÷ÃÅ×Ó Ç¶Èëʽ¼Ü¹¹Éè¼Æ