Äú¿ÉÒÔ¾èÖú£¬Ö§³ÖÎÒÃǵĹ«ÒæÊÂÒµ¡£

1Ôª 10Ôª 50Ôª





ÈÏÖ¤Â룺  ÑéÖ¤Âë,¿´²»Çå³þ?Çëµã»÷Ë¢ÐÂÑéÖ¤Âë ±ØÌî



  ÇóÖª ÎÄÕ ÎÄ¿â Lib ÊÓÆµ iPerson ¿Î³Ì ÈÏÖ¤ ×Éѯ ¹¤¾ß ½²×ù Model Center   Code  
»áÔ±   
   
 
     
   
 ¶©ÔÄ
  ¾èÖú
dapp ¿ª·¢£º10 ·ÖÖÓ 5 ²½·¢²¼ÒÔÌ«·» ERC20 ´ú±Ò
 
×÷ÕߣºÄØà«±±ÉÏ
  2511  次浏览      27
 2020-3-13
 
±à¼­ÍƼö:
±¾ÎĽ²½â°²×° METAMASK£¬ÔÚ METAMASK ´´½¨Ç®°ü£¬´ÓÒÔÌ«·»¹ÙÍø¸´ÖÆ´ú±Ò´úÂëÄ£°å£¬Ï£Íû¶ÔÄúÓÐËù°ïÖú
±¾ÎÄÀ´×ÔÓÚdappchina£¬ÓÉ»ðÁú¹ûÈí¼þDelores±à¼­¡¢ÍƼö¡£

1.°²×° METAMASK

Brings Ethereum to your browser

Ò»¸ö¿ÉÒÔä¯ÀÀÆ÷ÉϽøÐвÙ×÷µÄÒÔÌ«·»Ç®°ü£¬ÍƼö Chrome¡£

2.ÔÚ METAMASK ´´½¨Ç®°ü

3.´ÓÒÔÌ«·»¹ÙÍø¸´ÖÆ´ú±Ò´úÂëÄ£°å

Create a cryptocurrency contract in Ethereumwww.ethereum.org

pragma solidity ^0.4.16;
interface tokenRecipient
{ function receiveApproval(address _from,
uint256 _value, address _token,
bytes _extraData) external; }
contract TokenERC20 {
// Public variables of the token
string public name;
string public symbol;
uint8 public decimals = 18;
// 18 decimals is the strongly
suggested default, avoid changing it
uint256 public totalSupply;
// This creates an array with all balances
mapping (address => uint256) public balanceOf;
mapping (address => mapping
(address => uint256)) public allowance;
// This generates a public event on the
blockchain that will notify clients
event Transfer(address indexed from,
address indexed to, uint256 value);
// This notifies clients about the amount burnt
event Burn(address indexed from, uint256 value);
/**
* Constructor function
*
* Initializes contract with initial
supply tokens to the creator of the contract
*/
function TokenERC20(
uint256 initialSupply,
string tokenName,
string tokenSymbol
) public {
totalSupply = initialSupply * 10 **
uint256(decimals); // Update total
supply with the decimal amount
balanceOf[msg.sender] = totalSupply;
// Give the creator all initial tokens
name = tokenName; // Set the name
for display purposes
symbol = tokenSymbol; // Set the
symbol for display purposes
}
/**
* Internal transfer, only can be
called by this contract
*/
function _transfer(address _from,
address _to, uint _value) internal {
// Prevent transfer to 0x0 address.
Use burn() instead
require(_to != 0x0);
// Check if the sender has enough
require(balanceOf[_from] >= _value);
// Check for overflows
require(balanceOf[_to] + _value
>= balanceOf[_to]);
// Save this for an assertion in the future
uint previousBalances =
balanceOf[_from] + balanceOf[_to];
// Subtract from the sender
balanceOf[_from] -= _value;
// Add the same to the recipient
balanceOf[_to] += _value;
emit Transfer(_from, _to, _value);
// Asserts are used to use static
analysis to find bugs in your code.
They should never fail
assert(balanceOf[_from] + balanceOf[_to]
== previousBalances);
}
/**
* Transfer tokens
*
* Send `_value` tokens to `_to`
from your account
*
* @param _to The address of the recipient
* @param _value the amount to send
*/
function transfer(address _to,
uint256 _value) public {
_transfer(msg.sender, _to, _value);
}
/**
* Transfer tokens from other address
*
* Send `_value` tokens to `_to` on
behalf of `_from`
*
* @param _from The address of the sender
* @param _to The address of the recipient
* @param _value the amount to send
*/
function transferFrom(address _from,
address _to, uint256 _value) public
returns (bool success) {
require(_value <= allowance[_from]
[msg.sender]); // Check allowance
allowance[_from][msg.sender] -= _value;
_transfer(_from, _to, _value);
return true;
}
/**
* Set allowance for other address
*
* Allows `_spender` to spend no more
than `_value` tokens on your behalf
*
* @param _spender The address authorized to spend
* @param _value the max amount they can spend
*/
function approve(address _spender,
uint256 _value) public
returns (bool success) {
allowance[msg.sender][_spender] = _value;
return true;
}
/**
* Set allowance for other address and notify
*
* Allows `_spender` to spend no more
than `_value` tokens on your behalf,
and then ping the contract about it
*
* @param _spender The address authorized to spend
* @param _value the max amount they can spend
* @param _extraData some extra
information to send to the approved contract
*/
function approveAndCall(address _spender,
uint256 _value, bytes _extraData)
public
returns (bool success) {
tokenRecipient spender =
tokenRecipient(_spender);
if (approve(_spender, _value)) {
spender.receiveApproval(msg.sender,
_value, this, _extraData);
return true;
}
}
/**
* Destroy tokens
*
* Remove `_value` tokens from the
system irreversibly
*
* @param _value the amount of money to burn
*/
function burn(uint256 _value) public returns
(bool success) {
require(balanceOf[msg.sender] >= _value);
// Check if the sender has enough
balanceOf[msg.sender] -= _value;
// Subtract from the sender
totalSupply -= _value; // Updates totalSupply
emit Burn(msg.sender, _value);
return true;
}
/**
* Destroy tokens from other account
*
* Remove `_value` tokens from the system
irreversibly on behalf of `_from`.
*
* @param _from the address of the sender
* @param _value the amount of money to burn
*/
function burnFrom(address _from,
uint256 _value) public returns
(bool success) {
require(balanceOf[_from] >= _value);
// Check if the targeted balance is enough
require(_value <= allowance[_from]
[msg.sender]); // Check allowance
balanceOf[_from] -= _value;
// Subtract from the targeted balance
allowance[_from][msg.sender] -= _value;
// Subtract from the sender's allowance
totalSupply -= _value; // Update totalSupply
emit Burn(_from, _value);
return true;
}
}

4.Ð޸Ĵú±Ò²ÎÊý

Ö÷ÒªÊÇÐÞ¸ÄÃû³Æ£¬Èç½ØÍ¼Ëùʾ£¬ÐÞ¸ÄΪÄãµÄ´ú±ÒÃû³Æ¡£

5.·¢²¼µ½ÒÔÌ«·»ÍøÂç

ÒÔÌ«·»ÔÚÏß¿ª·¢»·¾³£¬¿ÉÒÔ×Ô¶¯Á¬½Óµ½ METAMASK¡£

Èç¹ûÄãµÄÒÔÌ«·»Õ˺ÅÉÏÒѾ­ÓÐÓà¶îµÄ»°£¬¾Í¿ÉÒÔÖ±½Ó½øÐв¿ÊðÁË¡£

·¢²¼Ö®ºó¿ÉÒÔÔÚ METAMASK Ö±½Ó¿´µ½×Ô¼º¸Õ·¢²¼µÄ´ú±Ò£º

AICoin ÊÇΪÁË´Ù½øÈ˹¤ÖÇÄÜÉçÇø·¢Õ¹µ®ÉúµÄ´ú±Ò£¬´ú±ÒµÄÖ÷ÒªÓÃ;Êǽ±ÀøÈ˹¤ÖÇÄÜ¿ª·¢Õß·ÖÏíÊý¾ÝºÍÄ£ÐÍ¡£

Ó¢ÎÄÃû£ºAICoin

ÖÐÎÄÃû£ºÈ˹¤ÖÇÄܱÒ

¼ò³Æ£ºAIC

×ÜÁ¿£º100000000.000AIC

   
2511 ´Îä¯ÀÀ       27
 
Ïà¹ØÎÄÕÂ

iOSÓ¦Óð²È«¿ª·¢£¬Äã²»ÖªµÀµÄÄÇЩÊÂÊõ
Web°²È«Ö®SQL×¢Èë¹¥»÷
ÒÆ¶¯APP°²È«ÔÚÉøÍ¸²âÊÔÖеÄÓ¦ÓÃ
´ÓGoogle±¸·Ý»¥ÁªÍø¿´¡°Êý¾Ý°²È«¡±
 
Ïà¹ØÎĵµ

web°²È«Éè¼ÆÓë·À»¤
»¥ÁªÍøº£Á¿ÄÚÈݰ²È«´¦Àí¼¼Êõ
ºÚ¿Í¹¥»÷Óë·À·¶¼¼Êõ
WEBºÚºÐ°²È«¼ì²â
 
Ïà¹Ø¿Î³Ì

WEBÍøÕ¾ÓëÓ¦Óð²È«Ô­ÀíÓëʵ¼ù
webÓ¦Óð²È«¼Ü¹¹Éè¼Æ
´´½¨°²È«µÄJ2EE WebÓ¦ÓôúÂë
ÐÅÏ¢°²È«ÎÊÌâÓë·À·¶