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Window *view
= new Window();//window class
QWidget *container = QWidget::createWindowContainer(view);
QSize screenSize = view->screen()->size();
container->setMinimumSize(QSize(100, 100));
container->setMaximumSize(screenSize);
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´´½¨ÁËÈÝÆ÷Ö®ºó¾ÍÒª¿ªÊ¼¶ÔÕûÌå´°¿Ú²¼¾Ö½øÐÐÉè¼Æ£¬ÔÚQTµ±ÖпÉÒÔÓÃˮƽ²¼¾ÖQHBoxLayoutºÍ´¹Ö±²¼¾ÖQVBoxLayout·Ö±ð¶Ô´°¿Ú²¼¾Ö½øÐÐÉè¼Æ£¬¶øºó½öÐ轫²»Í¬µÄ´°¿ÚÒÔ¼°ÊµÌå¼ÓÈëÕâЩ²¼¾Öµ±ÖоͿÉÒÔÍê³ÉÉè¼Æ¡£×ۺϱ¾Àý×ÓÀ´¿´£¬Ë®Æ½²¼¾ÖÒÔ¼°´¹Ö±²¼¾Ö¶¼ÊÇÎÒÃÇËùÐèÒªµÄ£¬ÒòΪ×ó±ßÓÐÒ»Õû¸ö´°¿ÚÈ¥ÏÔʾÕûÌåµÄ»·¾³£¬ÓÒ±ßÓÐ4¸öcheckbox´ý°Ú·Å£¬ÄÇôÔÚÕâÁ½ÀàʵÌåÖ®¼äµÄ¿Õ¼äÉϵÄÁ´½Ó¾ÍÊÇÓÃQHBoxLayoutȥʵÏÖÏàÁ¬£¬¶øÓÉÓÚÓұߵÄÐÅÏ¢ÒÔ¼°checkbox°Ú·Å¹ØÏµÊÇ´¹Ö±µÄ£¬ËùÒÔÒªÓõ½´¹Ö±²¼¾Ö£¬´úÂëÈçÏÂËùʾ¡£
QWidget *widget
= new QWidget;
QHBoxLayout *hLayout = new QHBoxLayout(widget);//ÔÚwidgetÖмÓÈëˮƽµÄlayout
QVBoxLayout *vLayout = new QVBoxLayout();//²»ÓòÎÊý£¬ÒòΪ´¹Ö±layout×÷Ϊ×é¼þ¼ÓÈ뵽ˮƽlayoutµ±ÖУ¬Ò²¾Í¼ÓÈëµ½ÁËwidgetÖÐ
vLayout->setAlignment(Qt::AlignTop);//ÔÚ¶¥¶Ë¶ÔÆë
hLayout->addWidget(container, 1);//¼ÓÈëÈÝÆ÷
hLayout->addLayout(vLayout);
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cameraEntity->lens()->setPerspectiveProjection(45.0f,
16.0f/9.0f, 0.1f, 1000.0f); |
ÆäÖÐcameraEntityÊÇн¨µÄcameraʵÌ壬lens±íʾÁ˾µÍ·£¬Õâ¸öº¯ÊýÓÐ×ÅËĸö²ÎÊý£¬µÚÒ»¸ö²ÎÊýÊÇÊÓ¾õÓò£¬µÚ¶þ¸öÊÇ·Ö±æÂÊ£¨ÕâÀïÑ¡ÔñÁË16±È9£©£¬µÚÈý¸ö²ÎÊýÊǽüÆ½Ãæ°Ú·ÅλÖã¬×îºóÒ»¸öÊÇÔ¶Æ½Ãæ·ÅÖÃλÖ㬺óÁ½¸ö²ÎÊýµÄÑ¡Ôñµ±ÖÐÒªÌØ±ð×¢Ò⣬ֻÓÐÔÚÔ¶½üÆ½ÃæÖ®¼äµÄÎïÌå²Å»áÏÔʾ,ËùÒÔÒªÊÇÏëÈ«²¿ÏÔʾ³öËù¼ÓÈëµÄʵÌ壬ÄÇô½üÆ½Ãæ¾ÍÒª×ã¹»½ü£¬Ô¶Æ½Ãæ¾ÍÒª×ã¹»Ô¶¡£
¶øºó¶ÔÓÚÉãÏñ»úµÄ²ÎÊýÅäÖþÍÊÇҪȷ¶¨ÉãÏñ»ú°Ú·ÅµÄλÖã¬È·¶¨ÏòÉϵĵ¥Î»ÏòÁ¿ºÍÈ·¶¨¹Û²ìµÄÖÐÐÄ£¬×îºóÔÚQtInputAspectµ±ÖеÄʵÌåÖмÓÈëÉãÏñ»ú¾ÍËãÊÇÍê³ÉÅäÖÃÁË£¬¾ßÌå´úÂëÈçÏÂËùʾ¡£
Qt3DCore::QEntity
*rootEntity = new Qt3DCore::QEntity();//´´½¨¶¥²ãʵÌårootEntity |
Qt3DInput::QInputAspect
*input = new Qt3DInput::QInputAspect;
engine.registerAspect(input);
Qt3DCore::QCamera *cameraEntity = new Qt3DCore::QCamera(rootEntity);//ÔÚд´½¨µÄrootEntityÀïÃæÌí¼ÓÉãÏñ»ú
cameraEntity->setObjectName(QStringLiteral("cameraEntity"));
cameraEntity->lens()->setPerspectiveProjection(45.0f,
16.0f/9.0f, 0.1f, 1000.0f);
cameraEntity->setPosition(QVector3D(0, 0, -20.0f));//É趨ÉãÏñ»ú³õʼλÖÃ
cameraEntity->setUpVector(QVector3D(0, 1, 0));
cameraEntity->setViewCenter(QVector3D(0, 0,
0));//É趨һ½øÈëµÄÖÐÐĵã
input->setCamera(cameraEntity);//ʹÉãÏñ»úÄÜ×óÓÒת¶¯ |
µ«Êǵ¥´¿ÕâôÉ趨ÕÕÏà»úÊDz»¹»µÄ£¬ÒòΪÕÕÏà»úËùÄܳÊÏÖ³öÀ´µÄ»ÃæÊÇÒªÔÚǰ¶ËÏÔʾµÄ£¬Òò´ËÐèÒª¶Ôǰ¶ËÓÐÒ»¶¨µÄ½»»¥£¬¶ø±³¾°ÑÕɫҲÊÇÔÚǰ¶Ëµ±ÖÐÉèÖõģ¬ÅäÖÃǰ¶ËÊ×ÏÈÒª´´½¨Ç°¶ËʵÌå
Qt3DRender::QFrameGraph
*frameGraph = new Qt3DRender::QFrameGraph();
Qt3DRender::QForwardRenderer *forwardRenderer
= new Qt3DRender::QForwardRenderer(); |
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forwardRenderer->setCamera(cameraEntity);//¼ÜÉèÉãÏñ»ú
forwardRenderer->setClearColor(QColor(QRgb(0xff4d4f)));//ÉèÖÃǰ¶Ë±³¾°ÑÕÉ«
frameGraph->setActiveFrameGraph(forwardRenderer);//¼¤»îframeGraph |
È»ºóÁîÉ趨ºÃµÄǰ¶Ë¼ÓÈëµ½¶¥²ãʵÌårootEntityµ±ÖС£
rootEntity->addComponent(frameGraph);
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// Cuboid shape
data
Qt3DRender::QCuboidMesh *cuboid = new Qt3DRender::QCuboidMesh();
// CuboidMesh Transform
Qt3DCore::QTransform *cuboidTransform = new Qt3DCore::QTransform();
cuboidTransform->setScale(4.0f);
cuboidTransform->setTranslation(QVector3D(4.0f,
-4.0f, 0.0f));
Qt3DRender::QPhongMaterial *cuboidMaterial = new
Qt3DRender::QPhongMaterial();
cuboidMaterial->setDiffuse(QColor(QRgb(0x665423)));
//Cuboid
m_cuboidEntity = new Qt3DCore::QEntity(m_rootEntity);
m_cuboidEntity->addComponent(cuboid);
m_cuboidEntity->addComponent(cuboidMaterial);
m_cuboidEntity->addComponent(cuboidTransform);
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QCheckBox *torusCB
= new QCheckBox(widget);
torusCB->setChecked(true);
torusCB->setText(QStringLiteral("Torus"));
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QObject::connect(torusCB,
&QCheckBox::stateChanged,modifier, &SceneModifier::enableTorus);
|
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void SceneModifier::enableTorus(bool enabled)
{
m_torusEntity->setParent(enabled ? m_rootEntity
: Q_NULLPTR);
} |
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Ê×ÏÈÊÇmain.cpp
#include <QApplication>
#include "myglwidget.h"
#include "scenemode.h"
#include<Qt3DRender/qframegraph.h>
#include <Qt3DRender/qforwardrenderer.h>
#include<qcolor.h>
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
SceneMode *defalut = new SceneMode;
defalut->resize(400, 300);
defalut->setWindowTitle(QStringLiteral("5G
huge scale simulation"));//È·¶¨´°¿Ú±êÌâ
defalut->show();
return app.exec();
} |
Æä´ÎÊÇscenemode.cpp
#include "scenemode.h"
#include <QVBoxLayout>
#include <QtCore/QDebug>
SceneMode::SceneMode(QWidget *parent)
:QWidget(parent)
{ QWidget *container;
//isCameraEntityFlag = false;
screen = new MyGLWidget(); //ÏÈÉú³ÉwindowÀàÐÍ£¬create()ÁË£¬
µ«´Ëʱ»¹Î´ÏÔʾ³öÀ´
rootEntity = new Qt3DCore::QEntity();
initConnection();
this->sizeHint();//³õʼ»¯´°¿Ú´óС
container = this->initWidget();
this->initEngine();
this->initCameraEntity();
this->initLight();
this->initFrameGraph();
this->initBasicEntity();
this->setEngine();
this->updateRatio(container);
this->initConnection2();//ÓÉÓÚcameraÏà¹Ø±äÁ¿ÐèÒªÔÚ
initCameraEntityÏà¹Øº¯ÊýÖ®ºó²ÅÄܵ÷Óã¬ËùÒÔÈý¸ö°´¼üÓë
cameraµÄÁªÏµ²»ÄÜд½øinitconnectionº¯Êýµ±ÖÐ
£¨2018Äê5ÔÂ4ºÅ£¬½ñÌ칤×÷½áÊø£©
qDebug() << "Basic is OK";
}
void SceneMode::initConnection()
{
connect(screen,SIGNAL(cameraLevel(int)),this,SLOT
(changeCameraLevel(int)));//¹öÂÖ£¨screen.h£©¸Ä±äÊÓ½Ç
£¨changeCameraLevelÖÐʵÏÖ£¬»¹Ã»¿´£©--¿´µ½ÕâÀï2018Äê3ÔÂ18ºÅ
// connect(view1,SIGNAL(clicked(bool)),this,SLOT(sysView()));
// connect(view2,SIGNAL(clicked(bool)),this,SLOT(picView()));
// connect(view3,SIGNAL(clicked(bool)),this,SLOT(userView()));
}
void SceneMode::initConnection2()
{
connect(view1,SIGNAL(clicked(bool)),this,SLOT(sysView()));
connect(view2,SIGNAL(clicked(bool)),this,SLOT(picView()));
connect(view3,SIGNAL(clicked(bool)),this,SLOT(userView()));
connect(pic1,SIGNAL(picModes(int)),this,SLOT(pressx(int)));
}
QWidget* SceneMode::initWidget()
{
QHBoxLayout* displaylayout = new QHBoxLayout(this);//changed
QVBoxLayout* buttongroup = new QVBoxLayout;
displaylayout->setMargin(6);//¿Ø¼þÓë´°ÌåµÄ×óÓұ߾à
ÊÇ6¸ö×ø±êÖᵥλ¾Ý
this->setLayout(displaylayout);
QWidget *container = QWidget::createWindowContainer(screen);
//½«windowÀà·ÅÈëÈÝÆ÷Àï
QSize screenSize = screen->screen()->size();
container->setMinimumSize(QSize(100,100));
container->setMaximumSize(screenSize);
displaylayout->addWidget(container,1);//ʹµÃdisplaylayoutÄÜÏÔʾ3D
container->show(); //×îºóÔÙÏÔʾ´æ·Å»æÍ¼µÄwindow
ÀàµÄÈÝÆ÷ÏÔʾ³öÀ´
return container;
}
void SceneMode::initEngine()
{
QVariantMap data;
this->engine = new Qt3DCore::QAspectEngine();
this->engine->registerAspect(new Qt3DRender::QRenderAspect());
this->input = new Qt3DInput::QInputAspect();
this->engine->registerAspect(this->input);
data.insert(QStringLiteral("surface"),
QVariant::fromValue
(static_cast<QSurface *>(this->screen)));
data.insert(QStringLiteral("eventSource"),
QVariant::fromValue
(this->screen));
this->engine->setData(data);
//89µ½96ÐÐÉÐδ¹¥¿Ë 2018Äê3ÔÂ20ÈÕ
}
void SceneMode::initCameraEntity()
{
//qDebug() << "Camera is OK";
cameraEntity = new Qt3DCore::QCamera(rootEntity);
cameraEntity->setObjectName(QStringLiteral("cameraEntity"));
//qDebug() << "1";
cameraEntity->lens()->setPerspectiveProjection(45.0f,
16.0f/9.0f, 0.1f, 1000.0f);// void setPerspectiveProjection(float
fieldOfView,
float aspect,float nearPlane, float farPlane);
yzaxisDelta = QVector3D(-7,-10,9);//µ÷ÊÔ³öÀ´ Ò»¸ö±È½ÏºÃµÄ½á¹û
camerapos = QVector3D(100,150,-90.0f);
camCenter = QVector3D(0,0,0);
// camera3dPosition = QVector3D(800.0f, 2000.0f,
4000.0f);
// camera3dCenter = QVector3D(800.0f, 0.0f,
0.0f);
cameraEntity->setPosition(camerapos);//cameraEntity->
setPosition(QVector3D(100, 150, -90.0f));
cameraEntity->setUpVector(QVector3D(0, 1,
0)); //UpVector±íʾÁË
ÄãÔÚ½¨Á¢ÊÓµã×ø±êϵʱµÄÉãÏñ»úÏòÉϵķ½Ïò£¬ ¾ö¶¨ÁË×ø±êϵ¸ÃÖáµÄ
ÕýÖµÑÓÉì·½Ïò(È¡¡À1£©¡£
//levelDelta = QVector3D(0.0f, 0.5f, 0.0f);
//yaxisDelta = QVector3D(0.0f, 0.0f, 100.0f);
//ÊÓ½ÇÖÐÐÄÓëÏà»úλÖõIJîÖµ
cameraEntity->setViewCenter(camCenter); //ÉãÓ°»úͶÉäµÄÖÐÐĵã,cameraEntity->setViewCenter(QVector3D(0,0,0));
input->setCamera(cameraEntity);
}
void SceneMode::initLight()
{
Qt3DRender::QSphereMesh* lightMesh = new Qt3DRender::
QSphereMesh(rootEntity); //ÉèÖùâÔ´£º °Ñ¹âÔ´¸½×ÅÔÚijһEntity
ÉϾͿÉÒÔÈ·¶¨Òƶ¯Î»ÖÃ
lightMesh->setRings(1);
lightMesh->setSlices(1);
lightMesh->setRadius(1);
Qt3DRender::QSpotLight* spotLight = new Qt3DRender::QSpotLight
(rootEntity); //¿ÉÒÔ¹²ÓÃ //SpotLight
¾Û¹âµÆÔ´ÉèÖ÷½Ïò¡¢½ØÖ¹½Ç¡¢Ç¿¶È¡¢Ë¥¼õÒò×Ó
spotLight->setColor(Qt::white); //DirectionalLight
ƽÐйâÔ´ÉèÖ÷½Ïò¡¢Ç¿¶È¡¢Ë¥¼õÒò×Ó
spotLight->setDirection(QVector3D(0,0,0));
//PointLightµã¹âÔ´ÉèÖÃÇ¿¶È¡¢Ë¥¼õÒò×Ó
spotLight->setIntensity(5); //λÖö¼Óи½×ÅµÄ ÊµÌåEntity¾ö¶¨,±íʾǿ¶È
spotLight->setCutOffAngle(360);
spotLight->setAttenuation(QVector3D(0,0.02,0));
//Ë¥¼õϵÊýºÍÇ¿¶ÈÊÇÅäÌ×µÄ
Qt3DCore::QTransform* lifht1Transform = new
Qt3DCore::QTransform(rootEntity); //¹âԴλÖÃ
lifht1Transform->setTranslation(QVector3D(0.0f,
10000.0f, 0.0f));
//ÏòyÖáÕý·½ÏòÆ½ÒÆÊ®¸öµ¥Î»
}
void SceneMode::initFrameGraph()
{
Qt3DRender::QFrameGraph *frameGraph = new Qt3DRender::QFrameGraph();
Qt3DRender::QForwardRenderer *forwardRenderer
= new Qt3DRender::QForwardRenderer();
forwardRenderer->setCamera(cameraEntity);
forwardRenderer->setClearColor(QColor(QRgb(0xffffff)));
frameGraph->setActiveFrameGraph(forwardRenderer);
rootEntity->addComponent(frameGraph);
}
void SceneMode::initBasicEntity()//É趨»ù±¾ÊµÌå
{
// Torus shape data
//! [0]
m_torus = new Qt3DRender::QTorusMesh();
m_torus->setRadius(1.0f);//Ô²»·´óС
m_torus->setMinorRadius(0.2f);//Ó¦¸ÃÊÇ´ÓÍâÏòÀïµÄÀ©Õ¹´óС
ÊýԽСÔò¿ßÁþÔ½´ó
m_torus->setRings(3);//É趨¶àÉٵȱßÐÎ
m_torus->setSlices(300);//͸Ã÷¶ÈÉèÖã¬Ô½´óÔ½²»Í¸Ã÷
//! [0]
// TorusMesh Transform
//! [1]
Qt3DCore::QTransform *torusTransform = new Qt3DCore::QTransform();
torusTransform->setScale(3.0f);//·ÅËõ±ÈÀý£¬ Ô½´óÔòÔÓÐͼÏñÔ½´ó
torusTransform->setRotation(QQuaternion::fromAxisAndAngle
(QVector3D(0.0f, 1.0f, 0.0f), 55.0f));// ×îºóÒ»¸ö²ÎÊýÉèÖÃÐýת½Ç¶È
torusTransform->setTranslation(QVector3D(4.0f,
4.0f, 10.0f));
//x±íʾ×óÓÒ£¬yÊÇÉÏÏ£¬z±íʾǰºó£¨×óÕýÓÒ¸º£¬ ÉÏÕýϸº£¬ºóÕýǰ¸º£©
//! [1]
//! [2]
Qt3DRender::QPhongMaterial *torusMaterial =
new Qt3DRender:
QPhongMaterial();
torusMaterial->setDiffuse(QColor(QRgb(0xbeb3FF)));//ÉèÖÃÑÕÉ«
//! [2]
// Torus
//! [3]
m_torusEntity = new Qt3DCore::QEntity(m_rootEntity);
m_torusEntity->addComponent(m_torus);
m_torusEntity->addComponent(torusMaterial);
m_torusEntity->addComponent(torusTransform);
//! [3]
// Cylinder shape data
Qt3DRender::QCylinderMesh *cylinder = new Qt3DRender::QCylinderMesh();
cylinder->setRadius(1);
cylinder->setLength(3);
cylinder->setRings(100);
cylinder->setSlices(20);
// CylinderMesh Transform
Qt3DCore::QTransform *cylinderTransform = new
Qt3DCore::QTransform();
cylinderTransform->setScale(1.5f);
cylinderTransform->setRotation(QQuaternion::fromAxisAndAngle
(QVector3D(0.0f, 0.0f, 1.0f), 90.0f)); //xÖ¸µÄÊǵ¥¸öÎïÌåµÄǰºó£¬
yÖ¸µÄÊÇÉÏÏ£¬zÖ¸µÄÊÇÎïÌåµÄ×óÓÒ£¬×îºóµÄÏòÁ¿±íʾÐýתµÄ½Ç¶È
cylinderTransform->setTranslation(QVector3D(-4.0f,
4.0f, -1.5));
Qt3DRender::QPhongMaterial *cylinderMaterial
= new Qt3DRender::
QPhongMaterial();
cylinderMaterial->setDiffuse(QColor(QRgb(0x928327)));
// Cylinder
m_cylinderEntity = new Qt3DCore::QEntity(m_rootEntity);
m_cylinderEntity->addComponent(cylinder);
m_cylinderEntity->addComponent(cylinderMaterial);
m_cylinderEntity->addComponent(cylinderTransform);
// Cuboid shape data
Qt3DRender::QCuboidMesh *cuboid = new Qt3DRender::QCuboidMesh();
// CuboidMesh Transform
Qt3DCore::QTransform *cuboidTransform = new
Qt3DCore::QTransform();
cuboidTransform->setScale(4.0f);
cuboidTransform->setTranslation(QVector3D(4.0f,
-4.0f, 0.0f));
Qt3DRender::QPhongMaterial *cuboidMaterial =
new Qt3DRender::
QPhongMaterial();
cuboidMaterial->setDiffuse(QColor(QRgb(0x665423)));
//Cuboid
m_cuboidEntity = new Qt3DCore::QEntity(m_rootEntity);
m_cuboidEntity->addComponent(cuboid);
m_cuboidEntity->addComponent(cuboidMaterial);
m_cuboidEntity->addComponent(cuboidTransform);
// Sphere shape data
Qt3DRender::QSphereMesh *sphereMesh = new Qt3DRender::QSphereMesh();
sphereMesh->setRings(20);
sphereMesh->setSlices(20);
sphereMesh->setRadius(2);
// Sphere mesh transform
Qt3DCore::QTransform *sphereTransform = new
Qt3DCore::QTransform();
sphereTransform->setScale(1.3f);
sphereTransform->setTranslation(QVector3D(-4.0f,
-4.0f, 0.0f));
Qt3DRender::QPhongMaterial *sphereMaterial =
new Qt3DRender::
QPhongMaterial();
sphereMaterial->setDiffuse(QColor(QRgb(0xa69929)));
// Sphere
m_sphereEntity = new Qt3DCore::QEntity(m_rootEntity);
m_sphereEntity->addComponent(sphereMesh);
m_sphereEntity->addComponent(sphereMaterial);
m_sphereEntity->addComponent(sphereTransform);
//sphere shape data2
Qt3DRender::QSphereMesh *sphereMesh2 = new Qt3DRender::QSphereMesh();
sphereMesh2->setRings(100);
sphereMesh2->setSlices(10);
sphereMesh2->setRadius(1);
//Sphere transformation
// Qt3DCore::QTransform *sphereTransform2 =
new Qt3DCore::QTransform();
// sphereTransform2->setScale(2.0f);
// sphereTransform2->setTranslation(QVector3D(-16.0f,-8.0f,2.0f));
Qt3DRender::QPhongMaterial *sphereMaterial2
= new Qt3DRender::
QPhongMaterial();
sphereMaterial2->setDiffuse(QColor(QRgb(0xFFFFFF)));
//¼ÓÔØÔ¤ÖôóС£¬²ÄÁÏÒÔ¼°Î»ÖòÎÊý
//t_sphereEntity = new Qt3DCore::QEntity(m_rootEntity);
//t_sphereEntity->addComponent(sphereMesh2);
//t_sphereEntity->addComponent(sphereMaterial2);
//t_sphereEntity->addComponent(sphereTransform2);
carEntity1 = new carEntity(m_rootEntity);
carEntity1->transform()->setScale3D(QVector3D(10,10,10));
carEntity1->transform()->setTranslation(QVector3D(0,0,0));
}
void SceneMode::updateRatio(QWidget* ctn)
{
QSize widgetSize = ctn->size();
float aspectRatio = float(widgetSize.width())
/ float
(widgetSize.height());
cameraEntity->lens()->setPerspectiveProjection(60.0f,
aspectRatio, 0.1f, 100000.0f);
}
QSize SceneMode::sizeHint() const
{
return QSize(1024*3, 768*3);
}
void SceneMode::setEngine()
{
this->engine->setRootEntity(rootEntity);
}
SceneMode::~SceneMode()
{
}
|
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