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typedef enum { OBJ_INT, OBJ_PAIR } ObjectType; |
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typedef struct sObject { ObjectType type;
union {
/* OBJ_INT */
int value;
/* OBJ_PAIR */
struct {
struct sObject* head;
struct sObject* tail;
};
};
} Object; |
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#define STACK_MAX 256
typedef struct {
Object* stack[STACK_MAX];
int stackSize;
} VM; |
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VM* newVM() { VM* vm = malloc(sizeof(VM)); vm->stackSize = 0; return vm; } |
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void push(VM* vm, Object* value) { assert(vm->stackSize < STACK_MAX, "Stack overflow!"); vm->stack[vm->stackSize++] = value; }
Object* pop(VM* vm) {
assert(vm->stackSize > 0, "Stack underflow!");
return vm->stack[--vm->stackSize];
} |
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Object* newObject(VM* vm, ObjectType type) { Object* object = malloc(sizeof(Object)); object->type = type; return object; }
|
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void pushInt(VM* vm, int intValue) { Object* object = newObject(vm, OBJ_INT); object->value = intValue; push(vm, object); }
Object* pushPair(VM* vm) {
Object* object = newObject(vm, OBJ_PAIR);
object->tail = pop(vm);
object->head = pop(vm);
push(vm, object);
return object;
} |
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typedef struct sObject { unsigned char marked; /* Previous stuff... */ } Object; |
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void markAll(VM* vm) { for (int i = 0; i < vm->stackSize; i++) { mark(vm->stack[i]); } } |
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void mark(Object* object) { object->marked = 1; } |
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void mark(Object* object) { object->marked = 1;
if (object->type == OBJ_PAIR) {
mark(object->head);
mark(object->tail);
}
} |
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void mark(Object* object) { /* If already marked, we're done. Check this first to avoid recursing on cycles in the object graph. */ if (object->marked) return;
object->marked = 1;
if (object->type == OBJ_PAIR) {
mark(object->head);
mark(object->tail);
}
} |
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typedef struct sObject { /* The next object in the list of all objects. */ struct sObject* next;
/* Previous stuff... */
} Object; |
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typedef struct { /* The first object in the list of all objects. */ Object* firstObject;
/* Previous stuff... */
} VM; |
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Object* newObject(VM* vm, ObjectType type) { Object* object = malloc(sizeof(Object)); object->type = type; object->marked = 0;
/* Insert it into the list of allocated objects.
*/
object->next = vm->firstObject;
vm->firstObject = object;
return object;
} |
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void sweep(VM* vm) { Object** object = &vm->firstObject; while (*object) { if (!(*object)->marked) { /* This object wasn't reached, so remove it from the list and free it. */ Object* unreached = *object;
*object = unreached->next;
free(unreached);
} else {
/* This object was reached, so unmark it (for
the next GC)
and move on to the next. */
(*object)->marked = 0;
object = &(*object)->next;
}
}
} |
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void gc(VM* vm) { markAll(vm); sweep(vm); } |
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typedef struct { /* The total number of currently allocated objects. */ int numObjects;
/* The number of objects required to trigger
a GC. */
int maxObjects;
/* Previous stuff... */
} VM; |
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VM* newVM() { /* Previous stuff... */
vm->numObjects = 0;
vm->maxObjects = INITIAL_GC_THRESHOLD;
return vm;
} |
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Object* newObject(VM* vm, ObjectType type) { if (vm->numObjects == vm->maxObjects) gc(vm);
/* Create object... */
vm->numObjects++;
return object;
} |
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void gc(VM* vm) { int numObjects = vm->numObjects;
markAll(vm);
sweep(vm);
vm->maxObjects = vm->numObjects * 2;
} |
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